May 30, 2006, 01:21 AM // 01:21
|
#1
|
Ascalonian Squire
Join Date: Nov 2005
Guild: Clan Dragonheart
Profession: W/N
|
my W/E pvp build
okay, this is in the making so helpif you like
Evicerate (elite)
Executioner's Strike
Penetraitng Chop
Axe Rake
Signet of Stength
Shock (this skills will only be used for primarily a knockdown)
Aftershock
Crystal Wave
i havent figured out the attributes and tell me how good this would do in SF
|
|
|
May 30, 2006, 09:11 AM // 09:11
|
#2
|
Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
|
1) no rez sig
2) shock causes exhaustion, meaning you will only have like 10-15 energy left, yet you have two other skills requiring more then 10 energy
3) aftershock aint that good
4)crystal wave on a warrior? 15 energy is way too much
5) no attack speed buff like frenzy or flurry
6) no speed buff which is a must on any pvp warrior
7) if its for gvg -> heal sig
i also like warriors to have an interrupt, actually i think most people do, so might wanna consider that.
so all in all i dont think you will kill many people with this build.
As for your question about SF, you have absolutely no self heal, therefore this build will have no chance what so ever. if you want a kd warrior, make a hammer one and at least get some self defence
|
|
|
May 30, 2006, 09:22 AM // 09:22
|
#3
|
Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
|
I agree with julen although there are such things as aftershock warriors using hammers. Use Earthshaker {E} then aftershock for some pimpin' damage.
Try using this set up for axes
Frenzy
Eviscerate {E}
Executioners
Bull's Strike/Distracting Blow.
Rush
Shock
Healing Signet
Res Signet
This is the standard axe shocker for GvG
|
|
|
May 30, 2006, 08:23 PM // 20:23
|
#4
|
Frost Gate Guardian
Join Date: Dec 2005
Location: New York
Guild: Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
|
Quote:
Originally Posted by fatboyslimerr
I agree with julen although there are such things as aftershock warriors using hammers. Use Earthshaker {E} then aftershock for some pimpin' damage.
Try using this set up for axes
Frenzy
Eviscerate {E}
Executioners
Bull's Strike/Distracting Blow.
Rush
Shock
Healing Signet
Res Signet
This is the standard axe shocker for GvG
|
That's pretty similar to my gvg shocker, i usually opt for sprint insteadx of rush, however. If we have a few mesmers then I usually tend to bring thrill of victory.
|
|
|
May 30, 2006, 08:59 PM // 20:59
|
#5
|
Ascalonian Squire
Join Date: Nov 2005
Guild: Clan Dragonheart
Profession: W/N
|
letssee
ill take out crystal wave and put Frenzy
ill take out sig of strength and put heal sig
my friend uses shock and after shock and it works real well, he's almost untouchable, but he was using an artifact to up his energy
|
|
|
May 31, 2006, 02:16 PM // 14:16
|
#6
|
Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
|
Pretty much agree with everyone who has replied here. Just to give you a slighly different build and since I like on-demand speedbuffs.
My Shock axe runs:
Evis{e}, Exe, Frenzy, Shock, Sprint, Disrupt, HealSig, ResSig
12+1+3 Axe, 8+1 Str, 10+1 Tact, 2 Air
To re-itterate Julen's points:
No res sig is a cardinal sin for RA/TA and even for GvG
After shock at 12 Earth gives at best 100 damage conditionally, which an Evis does for free and gives a DW.
IAS is needed to charge your expensive axe skills so you can keep your DPS up between Evis/Exe Spikes.
Sprint/Rush so when people are kiting, you stick to them and get the final blow off etc.etc. Also its handy to cancel frenzy if you come under a spike etc.
Heal Sig for non-combat heals. Its just so efficient. Also when you are under much degen. It can easily out heal 8-10 degen as long as your not taking physical damage. If you are, that means you are occuping 2 players therefore, your team has the advantage manpower wise and is also cause for the monk to throw a couple of heals your way.
|
|
|
May 31, 2006, 03:00 PM // 15:00
|
#7
|
Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
|
If your shock warriorer to the max, you'll often find you are pretty exhausted all the time and I hate to be restricted by exhaustion when it means I can't cancel frenzy with sprint as I don't have enough energy. Rush lasts longer than sprint (even with low strength) and charges in only a few hits (quicker recharge than sprint), it also means you are now using only one energy requiring skill (other than shock) which is frenzy, so it doesn't matter if you've used shock twice for double exhaustion (with glad chest and leggins) you'll have 5 energy left to keep frenzying
Imo, bull's strike is more useful than distruptive chop, as it stops enemies from kiting temporarily, allowing you to gain adrenaline from rush to chase them and unload evis/executioners right into their back
Also distracting blow is better than disruptive chop, if you really want an interrrupt. It activates a lot faster than d. chop and also interrupts surrounding foes.
Try it out and see what works for ya
|
|
|
May 31, 2006, 03:23 PM // 15:23
|
#8
|
Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
|
That makes sense, *tries it out*. Also I do use distracting blow, just got the names mixed. ^^
|
|
|
Jun 01, 2006, 02:21 AM // 02:21
|
#9
|
Ascalonian Squire
Join Date: Nov 2005
Guild: Clan Dragonheart
Profession: W/N
|
is it good? my build?
|
|
|
Jun 01, 2006, 03:21 AM // 03:21
|
#10
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
|
my friend is forcing all the warriors to use endure pain inplace of healing signet, ive see you all use healing signet as well, can you give me reasons why you all use healing signet so i can argue my point that healing signet is much better then endure pain? to me healingsignet is a hard heal that can be used perfectly when your paying attention of what your doing
|
|
|
Jun 01, 2006, 09:00 AM // 09:00
|
#11
|
Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
|
Healing signet also allows warriors to become temporarily (I'm talking a couple of minutes) seperated from their main team and go off and attack enemy base or defend flag stand or something. If you used endure pain during this situation, you would last 15-17 seconds then when you lost 250 odd health, you would likely die instantly. For this reason, healing signet is the choice of the pros, who like to split up a lot to achieve different goals (killing NPCs by enemy base and defending flag stand) it also lessens the healing need to be done to you by your team's monks.
|
|
|
Jun 01, 2006, 11:10 AM // 11:10
|
#12
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
|
thanks, i now have enough wording to help me argue agaisnt endure pain, i played warrior for so long in just gvgs alone, its mainly the judgment of someone outside of warrior base gvging that judged to use endure pain instead of healing signet, healing signet saved me a few times when there was no monk at all and the aroudn 6 per hitting me . . . but i never realy knew how to put into words of describing how effective heailng signet is agaisnt endure pain, endure pain to me is only for running and should be left for running, unless your going to farm things like ettins or devourers taht can easily interupt the healing signet, then its just go to endure pain and ViM, but until then, endure pain should be left to running droknar's forge and things that can interupt healing signet if you ask me.
Last edited by Xaero Gouki Kriegor; Jun 01, 2006 at 11:14 AM // 11:14..
|
|
|
Jun 02, 2006, 01:24 AM // 01:24
|
#13
|
Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
|
Quote:
Originally Posted by Therran Cloudhart
is it good? my build?
|
Sorry but did you read the replies.
You still have no res.
You have no chase skill, speed buffs I mean.
Ok you can use scroll to give you enough energy to shock, AS once... what happens then? AS will sit there for a long time useless. Obsidian flame is better since its an unconditional 100 damage attack.
Your stats are pretty messed up.
You have Axe, Earth, Str and Tact in there.
Typical Shock axe-war has 16Axe, 9str, 11tact, 2air (str and tactics can be swapped a bit to taste) Notice 3 main attributes.
You've put frenzy in, but you need a stance to cancel it, in cast you start getting spiked... you lack that.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:40 PM // 18:40.
|